Benchmarks · measured 2026-10-24
Up to 7.5× faster. No browser.
We rendered the same motion graphics with Volito and HyperFrames on one Mac: same encoder settings, both tools on their defaults, medians of three runs. Here is every number, how we got it, and where HyperFrames is still ahead.
- 1.9–7.5×
- faster renders, across 11 render tests
- 9–14×
- faster agent loop: 0.15–0.19 s a call, not 1.5–2.2 s
- 51 MB
- installed, against 304 MB with Chrome
Render time, in seconds.
Shorter is faster. Short 1080p graphics, 3 to 5 seconds long, rendered to video or frames. The gap is widest on short renders, where HyperFrames spends about 3 s starting Chrome and loading the page.
- Volito 0.1.0
- HyperFrames 0.8.188
Lower third 1080p · 4.8 s
Kinetic title 1080p · 5 s
Moving squares 1080p · 3 s
Show the numbers as a table
| Test | Volito | HyperFrames | Faster |
|---|---|---|---|
| Lower third (1080p · 4.8 s): H.264 MP4 | 1.02 s | 7.60 s | 7.5× |
| Lower third (1080p · 4.8 s): ProRes 4444 with alpha | 2.80 s | 8.84 s | 3.2× |
| Lower third (1080p · 4.8 s): ProRes 4444, every frame drawn | 3.56 s | 8.84 s | 2.5× |
| Lower third (1080p · 4.8 s): PNG frames | 1.69 s | 6.63 s | 3.9× |
| Kinetic title (1080p · 5 s): H.264 MP4 | 2.01 s | 5.80 s | 2.9× |
| Kinetic title (1080p · 5 s): PNG frames | 3.61 s | 11.49 s | 3.2× |
| Moving squares (1080p · 3 s): 10 squares | 0.70 s | 3.92 s | 5.6× |
| Moving squares (1080p · 3 s): 100 squares | 1.53 s | 4.61 s | 3.0× |
| Moving squares (1080p · 3 s): 1,000 squares | 2.97 s | 6.27 s | 2.1× |
Long renders
Thirty seconds of moving squares, 900 frames. Chrome’s start-up matters less over a long render, so the gap settles near 2×.
- Volito 0.1.0
- HyperFrames 0.8.188
Moving squares, long 1080p · 30 s
Show the numbers as a table
| Test | Volito | HyperFrames | Faster |
|---|---|---|---|
| Moving squares, long (1080p · 30 s): 100 squares | 10.02 s | 23.42 s | 2.3× |
| Moving squares, long (1080p · 30 s): 1,000 squares | 20.79 s | 38.90 s | 1.9× |
The agent loop, 9–14× faster.
An agent writing a graphic looks at it, checks it, fixes it and looks again, many times. Each of those calls comes back from Volito in under a fifth of a second.
- Volito 0.1.0
- HyperFrames 0.8.188
Agent loop on the lower third
Show the numbers as a table
| Test | Volito | HyperFrames | Faster |
|---|---|---|---|
| Agent loop (on the lower third): One still frame | 0.19 s | 2.23 s | 11.7× |
| Agent loop (on the lower third): Four-frame preview | 0.15 s | 2.02 s | 13.5× |
| Agent loop (on the lower third): Check | 0.16 s | 1.52 s | 9.5× |
HyperFrames does more per call: its snapshot writes full-size frames plus a contact sheet, and its check also audits layout and contrast. Re-checked from a fresh install with all 96 items, Volito’s still, preview and check took 0.14, 0.20 and 0.16 s.
Why it’s faster: no browser.
HyperFrames: HTML in Chrome
- Start Chrome about 3 s
- Load the page
- Screenshot every frame
- FFmpeg
Volito: a program per graphic
frame(t, $)returns SVG- resvg, ten frames at a time
- FFmpeg
Nothing to boot or load. Node runs the program and resvg rasterises the SVG in the same process. HyperFrames’ own log puts its start at 0.8 s to compile and 2.5 s to set up, before the first frame.
Frames that don’t change are drawn once. A frame is a pure function of time, so a frame that comes out identical to the last is reused. The chart shows the every-frame render too.
Less CPU and memory. Volito used less CPU time in every test, from about the same to 9× less, and less peak memory in all but one (10 squares).
Safer agent code. With no browser, code an agent writes runs in a sandbox with no network, require or eval.
Install size
- Volito 0.1.0
- HyperFrames packages
- Chrome headless shell
Where each one wins.
HyperFrames is a whole video platform; Volito is a graphics engine. Speed is not the only thing that matters, and HyperFrames is ahead on breadth.
Pick Volito for
- 1.9–7.5× faster renders and a 9–14× faster agent loop in these tests
- 36 brand styles or your own DESIGN.md, and every aspect from 16:9 to 9:16 from one item
- ProRes 4444 and HEVC with real alpha, straight onto footage
- Text that lands on the words of a transcript
- Agent-written code runs in a sandbox with no network
- 51 MB installed, no browser, no GPU
Fast, branded overlays, and an agent that iterates in a fifth of a second.
Pick HyperFrames for
- 448 ready-made items (210 blocks and 238 components) to Volito’s 96
- Whole videos: footage, an audio mix, captions and colour grading
- WebGL 3D with models and textures, shader effects, Lottie, and real sub-frame motion blur
- Studio, a visual editor in the browser and on the desktop
- Cloud rendering on HeyGen, AWS Lambda or Google Cloud Run
- 70k GitHub stars, 540 releases and production users
Whole videos, and anything that needs a browser’s full toolbox.
The two can combine: HyperFrames can drive any pure function of time through registerFrameSource, so a Volito graphic could play inside a HyperFrames project. We have not tried it yet.
How we measured
Setup
- One Apple M4 Mac (10 cores, 16 GB, macOS 26.6.2), Node 22.19, FFmpeg 8.0.1.
- Volito 0.1.0, measured under its earlier name MONARC Motion, against HyperFrames 0.8.188 with Chrome headless shell 152.
- Both tools on their defaults: HyperFrames chose its own worker count (4 for the lower third); Volito draws 10 frames at a time.
- The same encoder settings: x264 preset medium at CRF 16 for MP4, prores_ks 4444 for MOV.
- 29 jobs run in turn, alternating the two tools: one warm-up round, then three measured rounds (two for the 30-second jobs). Medians reported; wall time is the whole command.
- Other apps were open, so absolute times are not lab-clean; both tools ran under the same load.
Scenes
- Lower third
- Each tool’s own ready-made lower third (Volito’s lower-third against the HyperFrames catalog block lt-dark-card), 1920×1080, 30 fps, 4.8 s.
- Kinetic title
- One title built the same way in both: same Inter files, sizes, timings and eases, with a drifting glow that changes every frame. 5 s.
- Moving squares
- 10, 100 or 1,000 squares on identical paths for 3 s, and 100 or 1,000 for 30 s (900 frames).
- Agent loop
- What an AI agent runs on the lower third: render one still, a four-frame preview, and a check.
Fairness notes
- Volito draws a frame that comes out identical to the one before only once, which helps it on the lower third. The every-frame row turns that off: 3.56 s against 8.84 s.
- The two lower thirds differ: the HyperFrames block is simpler (no full-frame scrim). The kinetic title and the squares are matched.
- HyperFrames’ snapshot writes full-size frames plus a contact sheet, and its check also audits layout and contrast, so its agent calls do more work per call.
- On macOS HyperFrames captures frames by screenshot; its docs say the BeginFrame capture on Linux is faster. These numbers are from macOS only.
- Both tools gave identical frames on a second render, and byte-identical ProRes files.